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This tip may sound a little like a football play but it
definitely is a classic trick to keep in your playbook. It's
called the Over and Back scenario.
The ability to turn layers off or freeze them greatly enhances the ability
to edit objects by getting things out of the way for you. But
what do you do if the objects that are in your way are on the same layer?
A simple solution is to select the geometry that is in your
way, and with Ortho turned on, simply move the selection set
of offending geometry using direct distance entry
a set distance. Make sure that the distance doesn't land your selection set
into other geometry though. This will make
the selection easily selectable again.
After editing you can then move
the selection back the same
distance into the original position. The
concept is similar to Paste to Original Coordinates on the Edit pull-down
menu.
Here's an example. Let
say that the extents of your drawing are
less than 800' in the X and Y planes. By selecting the geometry that gets in
your way for editing and moving it 1000' to the right you
will now be able to do your editing. Now
move the conflicting geometry back 1000' to the left. This is assuming that
the Ortho is turned on each time you move the geometry. This
scenario avoids having to create and delete a layer to turn on and off or
re-position the objects using multiple Snaps and moves to orient the objects
to their original positions. Pick distances
that are easy to remember, 10, 100, 1000. The
distances should also be consistant between drawing sessions so that you can
easily remember what distance you typically move objects.
This trick also works quite well if you're working in 3D and
geometry is getting in your way of editing or more importantly, getting in
the way of your isometric views.
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